Digital Map Bundle
$9.99
Includes 4 maps not sold directly! All maps are high-res, in 300 DPI or more.
Trails of Arcadia - not sold separately
- Island of Belhtorn in the Astral Sea DM Map by Anna Meyer
- Island of Belhtorn in the Astral Sea Player Map by Anna Meyer
- Griffon's Rost Battle Map
Fire on Claymore Woods - not sold separately
- Claymore Woods DM Map by Anna Meyer
Burials of Teganshire
- Kandra Full Page Map by Anna Meyer
- Kandra Overland Zoom Map by Anna Meyer
- Teganshire Village Battle Map by Daniel Hasenbos
- Tegan's Bridge Battle Map by Daniel Hasenbos
- The Grotto DM Battle Map by Daniel Hasenbos
- The Grotto VTT Battle Map by Daniel Hasenbos
Curse of the Lost Memories
- Crossroads Village by Tad Davis
- Silas Tower Battle Map by Tad Davis
- Silas Tower DM Map by Tad Davis
- Temple of Dvalin Battle Map by Tad Davis
- Temple of Dvalin DM Map by Tad Davis
- Castle Wailmoor Battle Map by Tad Davis
- Castle Wailmoor DM Map by Tad Davis
- The Lost Barony of Wailmoor by Anna Meyer
Flip through the gallery for a preview of these great maps!
File Details
The Digital Map Pack Bundle has multiple zip files. We include the 300 DPI versions for printing or use for VTT. If the file size is too large for VTT, simply save the files in 96 or 72 DPI in a graphics program.
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FREE: Curse of the Lost Memories Pre-Gen PC Pack
$0.00
This bundle contains:
- 5E Pre-Generated Player Character PDFs
- Pathfinder 1.E Pre-Generated Player Character PDFs
- Hero Lab 5E SRD .POR files
- Hero Lab Pathfinder 1E .POR files
Note: This PDF is automatically included in the Curse of the Lost Memory PDF packages.
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Fire on Claymore Woods
$9.99
A vain Celestial, drunken fairies, one Spider of Unusual Size, and plotting druids...
...make the second chapter of the Circle of the Blood Moon campaign!
Designed to run with Burials of Teganshire or as a standalone module.
For character Levels 3 to 5.
Fire on Claymore Woods follows the action of the previous module, Burials of Teganshire. It picks up where the last module left off, with the PCs having resolved the mystery of what destroyed the magically protected bridge into the village and introduces the Circle of the Blood Moon, a conclave of secretive druids toying with planar travel and obsessed with opening an ancient Vault buried somewhere in the woods east of the village. PCs will have to decide the status of their relationship with the druids, eventually, prepare the defense of the village, and decide if they want to play prey or hunter.Select options